* Copyright (C) 2005 by Dominic Rath *
* Dominic.Rath@gmx.de *
* *
- * Copyright (C) 2007,2008,2009 Øyvind Harboe *
+ * Copyright (C) 2007-2010 Øyvind Harboe *
* oyvind.harboe@zylin.com *
* *
* Copyright (C) 2008 by Spencer Oliver *
#define TARGET_TYPE_H
#include <helper/types.h>
+#include <jim-nvp.h>
struct target;
* Name of this type of target. Do @b not access this
* field directly, use target_type_name() instead.
*/
- char *name;
+ const char *name;
/* poll current target status */
int (*poll)(struct target *target);
*
*/
int (*assert_reset)(struct target *target);
+ /**
+ * The implementation is responsible for polling the
+ * target such that target->state reflects the
+ * state correctly.
+ *
+ * Otherwise the following would fail, as there will not
+ * be any "poll" invoked inbetween the "reset run" and
+ * "halt".
+ *
+ * reset run; halt
+ */
int (*deassert_reset)(struct target *target);
int (*soft_reset_halt_imp)(struct target *target);
int (*soft_reset_halt)(struct target *target);
* directly, use target_read_memory() instead.
*/
int (*read_memory)(struct target *target, uint32_t address, uint32_t size, uint32_t count, uint8_t *buffer);
- int (*write_memory_imp)(struct target *target, uint32_t address, uint32_t size, uint32_t count, uint8_t *buffer);
+ int (*write_memory_imp)(struct target *target, uint32_t address, uint32_t size, uint32_t count, const uint8_t *buffer);
/**
* Target memory write callback. Do @b not call this function
* directly, use target_write_memory() instead.
*/
- int (*write_memory)(struct target *target, uint32_t address, uint32_t size, uint32_t count, uint8_t *buffer);
+ int (*write_memory)(struct target *target, uint32_t address, uint32_t size, uint32_t count, const uint8_t *buffer);
+
+ /* Default implementation will do some fancy alignment to improve performance, target can override */
+ int (*read_buffer)(struct target *target, uint32_t address, uint32_t size, uint8_t *buffer);
+
+ /* Default implementation will do some fancy alignment to improve performance, target can override */
+ int (*write_buffer)(struct target *target, uint32_t address, uint32_t size, const uint8_t *buffer);
/**
* Write target memory in multiples of 4 bytes, optimized for
* writing large quantities of data. Do @b not call this
* function directly, use target_bulk_write_memory() instead.
*/
- int (*bulk_write_memory)(struct target *target, uint32_t address, uint32_t count, uint8_t *buffer);
+ int (*bulk_write_memory)(struct target *target, uint32_t address, uint32_t count, const uint8_t *buffer);
int (*checksum_memory)(struct target *target, uint32_t address, uint32_t count, uint32_t* checksum);
int (*blank_check_memory)(struct target *target, uint32_t address, uint32_t count, uint32_t* blank);
/*
* same as read_phys_memory, except that it writes...
*/
- int (*write_phys_memory)(struct target *target, uint32_t phys_address, uint32_t size, uint32_t count, uint8_t *buffer);
+ int (*write_phys_memory)(struct target *target, uint32_t phys_address, uint32_t size, uint32_t count, const uint8_t *buffer);
int (*mmu)(struct target *target, int *enabled);