static int cortex_m_single_step_core(struct target *target)
{
struct cortex_m_common *cortex_m = target_to_cm(target);
- struct armv7m_common *armv7m = &cortex_m->armv7m;
int retval;
/* Mask interrupts before clearing halt, if not done already. This avoids
* HALT can put the core into an unknown state.
*/
if (!(cortex_m->dcb_dhcsr & C_MASKINTS)) {
- retval = mem_ap_write_atomic_u32(armv7m->debug_ap, DCB_DHCSR,
- DBGKEY | C_MASKINTS | C_HALT | C_DEBUGEN);
+ retval = cortex_m_write_debug_halt_mask(target, C_MASKINTS, 0);
if (retval != ERROR_OK)
return retval;
}
- retval = mem_ap_write_atomic_u32(armv7m->debug_ap, DCB_DHCSR,
- DBGKEY | C_MASKINTS | C_STEP | C_DEBUGEN);
+ retval = cortex_m_write_debug_halt_mask(target, C_STEP, C_HALT);
if (retval != ERROR_OK)
return retval;
LOG_DEBUG(" ");
{
struct cortex_m_common *cortex_m = target_to_cm(target);
struct armv7m_common *armv7m = &cortex_m->armv7m;
- uint32_t dcb_dhcsr = 0;
int retval, timeout = 0;
/* on single cortex_m MCU soft_reset_halt should be avoided as same functionality
register_cache_invalidate(cortex_m->armv7m.arm.core_cache);
while (timeout < 100) {
- retval = mem_ap_read_atomic_u32(armv7m->debug_ap, DCB_DHCSR, &dcb_dhcsr);
+ retval = mem_ap_read_atomic_u32(armv7m->debug_ap, DCB_DHCSR, &cortex_m->dcb_dhcsr);
if (retval == ERROR_OK) {
retval = mem_ap_read_atomic_u32(armv7m->debug_ap, NVIC_DFSR,
&cortex_m->nvic_dfsr);
if (retval != ERROR_OK)
return retval;
- if ((dcb_dhcsr & S_HALT)
+ if ((cortex_m->dcb_dhcsr & S_HALT)
&& (cortex_m->nvic_dfsr & DFSR_VCATCH)) {
- LOG_DEBUG("system reset-halted, DHCSR 0x%08x, "
- "DFSR 0x%08x",
- (unsigned) dcb_dhcsr,
- (unsigned) cortex_m->nvic_dfsr);
+ LOG_DEBUG("system reset-halted, DHCSR 0x%08" PRIx32 ", DFSR 0x%08" PRIx32,
+ cortex_m->dcb_dhcsr, cortex_m->nvic_dfsr);
cortex_m_poll(target);
/* FIXME restore user's vector catch config */
return ERROR_OK;
} else
LOG_DEBUG("waiting for system reset-halt, "
- "DHCSR 0x%08x, %d ms",
- (unsigned) dcb_dhcsr, timeout);
+ "DHCSR 0x%08" PRIx32 ", %d ms",
+ cortex_m->dcb_dhcsr, timeout);
}
timeout++;
alive_sleep(1);