*/
static tap_state_t state_follower = TAP_RESET;
-void tap_set_state_impl(tap_state_t new_state )
+void tap_set_state_impl(tap_state_t new_state)
{
/* this is the state we think the TAPs are in now, was cur_state */
state_follower = new_state;
*/
static tap_state_t end_state_follower = TAP_RESET;
-void tap_set_end_state(tap_state_t new_end_state )
+void tap_set_end_state(tap_state_t new_end_state)
{
/* this is the state we think the TAPs will be in at completion of the
current TAP operation, was end_state
}
-int tap_move_ndx(tap_state_t astate )
+int tap_move_ndx(tap_state_t astate)
{
/* given a stable state, return the index into the tms_seqs[] array within tap_get_tms_path() */
int ndx;
- switch (astate )
+ switch (astate)
{
case TAP_RESET: ndx = 0; break;
case TAP_DRSHIFT: ndx = 2; break;
case TAP_IRSHIFT: ndx = 4; break;
case TAP_IRPAUSE: ndx = 5; break;
default:
- LOG_ERROR("fatal: unstable state \"%s\" used in tap_move_ndx()", tap_state_name(astate) );
+ LOG_ERROR("fatal: unstable state \"%s\" used in tap_move_ndx()", tap_state_name(astate));
exit(1);
}
static tms_table *tms_seqs=&short_tms_seqs;
-int tap_get_tms_path(tap_state_t from, tap_state_t to )
+int tap_get_tms_path(tap_state_t from, tap_state_t to)
{
return (*tms_seqs)[tap_move_ndx(from)][tap_move_ndx(to)].bits;
}
-int tap_get_tms_path_len(tap_state_t from, tap_state_t to )
+int tap_get_tms_path_len(tap_state_t from, tap_state_t to)
{
return (*tms_seqs)[tap_move_ndx(from)][tap_move_ndx(to)].bit_count;
}
/* A switch () is used because it is symbol dependent
(not value dependent like an array), and can also check bounds.
*/
- switch (astate )
+ switch (astate)
{
case TAP_RESET:
case TAP_IDLE:
new_state = TAP_IREXIT2;
break;
default:
- LOG_ERROR("fatal: invalid argument cur_state=%d", cur_state );
+ LOG_ERROR("fatal: invalid argument cur_state=%d", cur_state);
exit(1);
break;
}
new_state = TAP_IRPAUSE;
break;
default:
- LOG_ERROR("fatal: invalid argument cur_state=%d", cur_state );
+ LOG_ERROR("fatal: invalid argument cur_state=%d", cur_state);
exit(1);
break;
}
{
const char* ret;
- switch (state )
+ switch (state)
{
case TAP_RESET: ret = "RESET"; break;
case TAP_IDLE: ret = "RUN/IDLE"; break;
{
tap_state_t x;
- for (x = 0 ; x < TAP_NUM_STATES ; x++ ){
+ for (x = 0 ; x < TAP_NUM_STATES ; x++){
/* be nice to the human */
- if (0 == strcasecmp(name, tap_state_name(x) ) ){
+ if (0 == strcasecmp(name, tap_state_name(x))){
return x;
}
}