if (debug_level >= LOG_LVL_DEBUG)
{
/* print with count and time information */
- int t=(int)(timeval_ms()-start);
+ int t = (int)(timeval_ms()-start);
#ifdef _DEBUG_FREE_SPACE_
struct mallinfo info;
info = mallinfo();
/* DANGER!!!! the log callback can remove itself!!!! */
while (cb)
{
- next=cb->next;
+ next = cb->next;
cb->fn(cb->priv, file, line, function, string);
- cb=next;
+ cb = next;
}
}
}
log_output = stderr;
}
- start=last_time=timeval_ms();
+ start = last_time = timeval_ms();
return ERROR_OK;
}
*/
void keep_alive()
{
- current_time=timeval_ms();
+ current_time = timeval_ms();
if (current_time-last_time>1000)
{
extern int gdb_actual_connections;
* These functions should be invoked at a well defined spot in server.c
*/
- last_time=current_time;
+ last_time = current_time;
}
}
/* reset keep alive timer without sending message */
void kept_alive()
{
- current_time=timeval_ms();
- last_time=current_time;
+ current_time = timeval_ms();
+ last_time = current_time;
}
/* if we sleep for extended periods of time, we must invoke keep_alive() intermittantly */
void alive_sleep(int ms)
{
int i;
- int napTime=10;
- for (i=0; i<ms; i += napTime)
+ int napTime = 10;
+ for (i = 0; i<ms; i += napTime)
{
- int sleep_a_bit=ms-i;
+ int sleep_a_bit = ms-i;
if (sleep_a_bit>napTime)
{
- sleep_a_bit=napTime;
+ sleep_a_bit = napTime;
}
usleep(sleep_a_bit*1000);
keep_alive();
void busy_sleep(int ms)
{
long long then;
- then=timeval_ms();
+ then = timeval_ms();
while ((timeval_ms()-then)<ms)
{
/* busy wait */